Thursday, December 18, 2014

165th Birthday of Henrietta Edwards


Today's Google Doodle is to celebrate the 16th Birthday of Henrietta Edwards, a Montreal native who went on to have a huge impact on Canadian Politics, and Woman's Suffrage in general.

Not to steal the thunder of the Watch House, who usually takes the Google Doodle as a starting point for gaming inspiration, but I felt I could not allow this one to pass, due to direct link of this personage to Montreal, and the 1920s.

Henrietta came to be known around Canada as one of the Famous Five. For those outside Canada, that is not from the books by Enid Blyton, but a group of 5 women who fought for, and won, the right of Canadian women to be considered as persons in 1929.

Amongst her other life works, she was also an author, and the founder member of the Victorian Order of Nurses.

She was born in Montreal in 1849, and lived there until she moved with her family to Saskatchewan in 1883. From there she lived in various parts of Canada (the Famous Five all met and worked in Alberta), so from a gaming point of view, she was in Montreal during the gaslight era, but was not known in general till after she left Quebec.

The whole aspect of feminism in gaming of course is a hot topic currently, and could of course go in many directions, so I'm going to stick to what direct effect and themes we can use at the table.

From a gaming standpoint therefore, she may be someone gaslight players meet when playing in Montreal, but by the time the classic era comes round, she has moved elsewhere. That is not to say that the effects of what she and many others were doing at that time to improve the representation of women in politics and society was not being felt in the city and surrounding province. Indeed, full Women's Suffrage did not take place in Quebec till the 1940s. How to pull this into a scenario?

One way could be to look at this kind of movement as a part of a characters background for one of the players. Most female investigators, by dint of them being pro-active investigators, tend to be at the forefront of this type of movement anyway, whether it is through academic advancement, or in other realms of society, hence membership of a group or association like this would not only allow for a web of contacts around the country, but as a possible front for another organisation, either Investigator based, or if you want to turn things on their heads, a cult. Maybe a group has taken things to extremes, and turned to Lilith for help with their cause. their good intentions thereby twisted by her influence. Isis is another Goddess who is referenced openly, both in occult groups, and otherwise, usually in relationship to female strength and wisdom, so groups relating to her may move openly in society, and be either a force for good or ill.

Monday, December 15, 2014

Inspirational Artefacts: Hand of Sabazius

Inspirational Artefacts

artefact/ˈɑːtɪˌfækt/ noun: something made or given shape by man, such as a tool or a work of art, esp an object of archaeological interest.

On my daily trolling of the internet, A Tumblr site has been brought to my attention that has some wonderful artefacts, that just scream out to be used in scenarios. With this in mind, I am starting what will be a new semi-regular feature on the blog, Inspirational Artefacts.

Artefacts in your game.

There are a number of ways these artefacts can be dropped into a game. It maybe that the item has been brought to a local museum on a tour, or maybe the investigators are the actual archaeologists who discover them. It could be that the item is found in the lair of the cultists the investigators raid, or even up for sale in the local occult store/jumble sale/auction. The great thing is, that just by mentioning them, and supplying a picture, the Investigators will assume they have great occult/mythos associations, but of course, this does not have to be the case.

In the first of this series of posts, I bring to you the Hand of Sabazius.

Bronze hand used in the worship of Sabazius. 1st-2nd Century AD
Roman. Source British Museum.
Sabazius is not a god I had ever heard of, but as always wikipedia comes to the rescue. Of course, the mention of Roman times immediately brings to mind Cthulhu Invictus, but then that would mean it was no longer an artefact, but just an item of modern usage. Although even by Roman times, Sabazius had been around for a while, and was indeed foreign in origin, so can retain some mystery.

Body parts seem to play a role in a number of artefacts in Call of Cthulhu scenarios, from the Head in the Auction, to the Sefelkar Simulacrum in the Horror on the Orient Express, where players are rushing round Europe collecting various parts of this artefact, before reassembling them to form the whole body at the end.  HotOE has a whole body part theme throughout, so this could easily be used on a side adventure or red herring , however that is not a campaign you want to derail too far, as it's already on a timetable (both puns intended).

There may be for various reasons for the extensive use of body parts in CoC adventures, the first being that they suggest body horror. The second being the use of the human body in the arcane or mythos happenings brings the horror back to us, it gives us a direct link to the horror, something we can all identify with, that is then warped into something we cannot comprehend. 

A quick Google image search revealed that there are a great many similar artefacts out there. It could be that this version of the hand is the only one that has a mythos connection, or indeed they all could. In a modern day scenario, finding them all would be relatively easy, just a Google search away for most. However, in a past era, there would be no way of knowing if there were more similar items, nor where they would be, except for multiple Library Use rolls.

Interestingly, in the British Museum, they have three examples of Hands of Sabazius, including this one that has a magical inscription on it! I mean, really, what more could you ask of an historical artefact?

Powers in Game

There are many ways this artefact could be used. The first that comes to mind is that it it just part of a larger artefact, like the Simulacrum from HotOE, and requires the rest of the body, or even just the arm to become active. Many of these hands had holes in the bottom, so they could be mounted on poles for processional purposes, so maybe a pole is required. Maybe it has to be a certain pole, or even of just a certain metal before the hand can be activated. Maybe the length of the pole is important (a la Raiders of the lost Ark). Or, the hand could be raised on the pole as a banner or standard, thereby allowing it to have an effect over a larger area.

Could it also be used like a Hand of Glory? These, depending on your source, have multiple uses. In a recent episode of Constantine the TV series, a Hand of Glory was used to commune with the dead. The more traditional uses of a Hand of Glory are less gory, and maybe less Cthulhuesque:
A grisly magical charm popular with thieves in the sixteenth and seventeenth centuries, hand of glory was a candle made from the dried hand of a hanged convict through a complicated recipe that also included herbs, horse dung, peppers, and salt. The hand would be carefully mummified, and then joined to or turned into a candle using tallow from a hanged corpse. (whether this is from the same corpse is apparently irrelevant). Set alight, the hand was reputed to have the power to render the occupants of a household insensible, making burglary a simple task. (source).
the 
It has a similar, and even more banal use, in Harry Potter. The Laundry series of books by Charles Stross also issues a Hand of Glory as regular equipment to it's ops. In the Laundry game for the Basic Roleplay System (another of the Cthulhu family of games) therefore has stats for this version of the item. In this universe, they take the items ability to mess with light, and have it not only be able to confer invisibility, but by messing with mirrors, it becomes a 5 shot laser gun. This may indeed be taking it outwith the realms of your basic Call of Cthulhu game, but it depends on how pulpy your games are.

Tying this back to our Hand of Sabazius, it, being bronze, and not preserved flesh, a more powerful version of the Hand of Glory? Does it have the same abilities, without being limited in usage?

Maybe the hand can be worn as a glove, and is hollow to allow this. Another, more grisly way to wear it, is that the original hand must be removed, and the Hand of Sabazius can be installed in its place, whether or not the wound must be open to allow this binding is of course up to the Keeper! Once in place, the hand may allow the Investigator/NPC to be a conduit for the god in the mortal plane, or maybe just give access to powers of the god, either in knowledge, spells or other abilities. The question a Keeper must ask in this instance, is of course, what control does the player retain, and what control does the hand assert over the player?

Scenario Seeds

  • The Investigator wakes up, not so much in a bath of ice, but with her hand in a bucket of ice, numb. When she removes it, she find the Hand of Sabazius instead of what she expected. Whether it is a glove that can be removed, or her hand has been replaced is not immediately apparent. She then has to investigate to find out what the hand is, and how it can be removed. The questions as to why someone wanted her to have the hand, and the powers or knowledge it confers also have to be answered. Is she still in control of her hand, or is the hand trying to control her? what has happened to her original hand?
  • The players come up against an enemy who uses the Hand as part of their arsenal. Once defeated, the players are left with the quandary of what to do with the items the enemy left behind. Do they use them for good, do they destroy them, is destruction even possible. Maybe they put them into cold storage. What ever the players decide to do, whilst they are working it out, other groups are looking for the items, and have tracked them down to the player's abode.

Thursday, December 11, 2014

Masks of Nyarlathotep Prop Set for the Call of Cthulhu RPG

Just as I get an email from Chaosium saying that the Horror on the Orient Express Kickstarter has been shipped, and other details released for the 7th ed. Kickstarter suggest an early 2015 delivery, I am sorely tempted by another Kickstarter that is just about to close.

This time, for wonderful reproduction handouts and props for the Masks of Nyarlathotep Campaign.
Helpfully, they have recently posted a summary of what you get for each funding level. Click to enlarge, and read what each level currently offers. This Kickstarter has been fully licenced by Chaosium.


Ok, so I am swithering whether to enter at the $65 or $85 mark. The difference being a few photos and the soundtrack. I have not been one for using soundtracks in game, but with modern technology, it becomes easier to manage, and therefore I am considering in as an option, plus of course the $10 international shipping... and maybe an eye of Light and Darkness for another $75...